![]() Not sure what other information I can provide to help. My setup is running SwayWM on Wayland on a Dell Inspiron 15 5510. I realise these two games are running on different code programs (one is C I think and the other is on Java) which makes me think this issue is not specific to each application. I tried to look up sound issues on the web but found nothing so far. However, no amount of coaxing has been able to get sound working on Supertux 2 or Cgoban (the only games I really play). I can load up, for example, Xonotic and sound works just fine. I use ALSA on an SOF-type of soundcard on a newer laptop. Additionally, you can play SuperTux 0.6.3 online at. Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub. If you would like to help expedite the development of 0.7.0, you can contact us and help develop from there. You may be wondering, “If there are so many changes, why not release 0.7.0?” The SuperTux Team would like to make significant progress on the story mode, including things such as finalizing the first two worlds and beginning work on the final two, before 0.7.0 is released. Updated translations, of course (thanks to translators)Īnd these are just the most significant changes there are plenty of other small features and bugfixes for you all to explore :).Optional integration with Discord (thanks to Semphris).Editor auto-saves at regular intervals (thanks to Semphris).Skippable cutscenes (thanks to Semphris).Added timeshift ambience in the worldmap (thanks to Semphris).Rework of the Revenge in Redmond worldmap (thanks to RustyBox).Add-on creator, to easily create add-on packages with your world (thanks to Semphris).New color picker based on OKLab (thanks to HybridDog). ![]()
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